hi
for me the most confusing aspect of TD are the camera movements in terms of doing them in relation to specific points in space. So say that I have a number of particles in space, and I want to automate a continuous rotation of the camera around that group of particles; what is the most simple and efficient way to do this, so that the camera is looking towards the particles and rotating around them, while I still should have flexibility to adjust the distance to them, height in relation to them etc, thank you
so what I have done for example is, I have created an sphereSOP attached to a new geo object, and put the sphere in the center of all the particles, thats the reference point
now in camera I use the LookAt field to look at that sphere
ok, but now when i change the translate and rotate values of camera, well, I still dont see how to rotate continuously around the sphere from a certain position
following an example, I tried to create a null object, then constrain the null object to the geo that I want to rotate around, and then set LookAt of camera to the same geo,
and then I get a rotation around the geo, although a bit weird, like in weird angles, Im going to see if i can make it straight and polish distances etc
I’ve attached an example that uses a circle SOP for a path and a Look At object so that the camera travels around the center of the scene will facing inwards. Hopefully that helps.
cameraCircle.tox (2.5 KB)
Another quick example, this works without any path or lookat object and just sets the pivot to be the center of scene and uses the rotate parameter to move the camera.
cameraCircle2.tox (2.3 KB)
@robmc thank you very much, I will try these examples