Rotation in world reference

Hi,

I’m sending rotation informations to Touch Designer (three angles, one per axis) and I would like to rotate an object but according to the 3D world axis, not those of the object.

Is that possible ?

Another way to do it would be to send Touch Designer the transformation matrix, but I didn’t find a way to bind my transformation matrix to a transformSOP.

Is there any way to do that ?

Thank you.
Jacques

You can use a transform matrix in the Geometry COMP. If you aren’t doing anything else in SOPs after the transform SOP, this is the proffered method anyways since those transforms are done on the GPU.