say that I use a box sop or similar to make a metal bar, but I want to make the bar look not smooth but having rust, imperfections, so I can apply a nice texture that shows imperfections but I also want the geometry to express the imperfections somehow, is there any way to produce slight bumps or imperfections on the surface? certainly I can apply a bump map on the material, Im just wondering about all the possibilities, thank you
I have now been able to apply a nice feeling of bumps or rust or similar on a surface using a combo of bump map and roughness map on PBR, but I have some issues with textures and PBRs that Im trying to find solutions for, maybe you have some answers, these are my most pressing issues: