is there a way to scale up textures within the instancing options of the geometry operator? I have 99 instances overlaying each other three dimensionally and one texture and basically want to scale up/down the smaller/bigger textures as to give the appearence of ony a single image?
I know i could do that within tops but it feels unneccesary complicated when there’s actually a texture coordinater op! Any help is appreciated
Hey,
thanks for the help - yeah the problem with this is that i somehow can’t seem to figure out how to scale the textures up from the right point and always skew them in the wrong direction!
Procedurally manipulating UV maps is kind of a brain-bender.
While I suspect that there are people out there who are totally at ease with it, I’ve been at it a while (20+ years) and still usually wind up wiggling things a little this way and then that in order to get an intuitive grasp on how to get where I need to go.
To be perfectly honest, I don’t quite grasp what you’re hoping to achieve based on the input texture you’ve got there but please do feel free to keep asking questions or provide more context.
In the mean time, I built out a little control set in the attached project that will let you easily tweak the start and end uv and scale values so you can experiment. instance_texScale_play.toe (4.6 KB)