Since there are many of us implementing the sceneChanger to manage and transition between several complex interactive scenes, it would be amazing if this tool be updated with some additional structure to better implement multiple input sources without running into cook problems that negate the benefits of the tool.
Currently I find myself having to weed through scenes individually to bypass all continually cooking components with chopExecutes tied to the scene’s Play parameter.
Is there a more elegant way to do this? Maybe with the op tagging functionality (which I don’t know much about).