When editing an animation Comp, the animation does not evaluate unless it’s in play mode… so I can’t just scrub the animation. This makes it almost impossible to animate multiple channels. Is there some way to force the animation to update when I scrub through frames? It updates correctly when I move a keyframe…
I see now that it works if I scrub using the timeline bar below the animation editor… it would be nice if there was a way to actually move the playhead to a point in the animation, though.