Seamless Cube Texture, Mapping

Hello,
I have a Question regarding texturing a cube.


I want to create a procedural seamless texture(image: red) on a cube and project it onto a physical cube (i already did the last part). Right now everything I tried is either distorted or with seams on the edges (image: black). The line in the image is how I want it to be in the end, like a seamless texture that can go around edges and is NOT static. I can provide my progress in a .toe file if needed but I basically followed the first yt tutorial (superfast 3d mapping) but with a single cube.
In blender I usually just created a material with the procedural “texture” with 3d noise for color and displacement and didn’t have to do any texture wrapping.

I hope anyone can help. :slight_smile:

TL;DR: seamless procedural texture on projected cube like in blender, help me