Hi! I just ported one of my old ISF shaders to TD, and get this weird effects, quite often with segfaults.
This (presumably) was caused by passing CHOP value instead of reference to “Uniform arrays” in a component.
It also seems that something is very wrong with a shader itself, it takes very long time to compile and I couldn’t reproduce the problem on a blank shader.
So if you notice what I did wrong there, I’d be grateful for a lesson =)
Example project is in attach
2021.14360
MacOS 11.4 (20F71)
Radeon 5700XT in eGPU case
Actually, based on file name, it wasn’t the project that I created for this report, but instead it was one that I’ve been originally working with
So, I downloaded the project that I submitted, opened it (without eGPU this time), got around 20 seconds of freeze, then this:
Here’s the crash report from new version.
Please note that crashes aren’t necessary happen at the moment of opening the project, I had to do some random stuff to get it this time.
Everything looked like on examples before