Sending TD Particles to Unreal

Hello,
I’m a student and still a beginner in TouchDesigner, so I may be missing something.

I’m following this tutorial:

In the video, the creator sends particle data from TouchDesigner to Unreal Engine. At the end, you can see leaves falling inside TouchDesigner, and the particles in Unreal fall in the exact same motion using the transferred position data.

However, in Unreal, the particles only receive the positions and movement — the visual appearance (such as the leaf texture or material) from TouchDesigner does not transfer over. TouchDesigner shows falling leaves, but Unreal only shows basic particles.

If I want the particles in Unreal to look exactly like the leaves in TouchDesigner (same shape or texture), what additional steps do I need to take?
Do I need to export the textures or sprites separately, or is there a recommended workflow to match the particle look between TouchDesigner and Unreal?

Thank you for your help!