Sending webClient response to glsl shader

At the moment when I receive in streaming mode data to a webClient operator at the function:
def onResponse(webClientDAT, statusCode, headerDict, data):

I proceed to update my scriptTOP which then updates my particle instances

I am thinking what If i could send this data directly to a compute shader for example to do more complex stuff there (and I guess faster) should I need to do that,

how could I do that, send the data that arrives to my webClient onResponse function to a GLSL compute shader?

thank you :slight_smile: