Shader development visual environment

For those of us who don’t want to or can’t learn GSLS shading, would be great to have an equivalent to a SHOP context where we can use OPS to build our own shaders.

Alex

i agree! even if you write in glsl it’s nice to have visual env, some things you can do faster than writing, also is easier in many cases…
in my opinion Houdini way of thinking about shading network can works perfect :slight_smile:

Raf,