I have a system set up using timer CHOPs where their initialize input runs from other timer chops. When the timed experience is over it loops back to the beginning, but that creates a dependency loop. I get the warning about dependency loops but this loop is intended and because it uses timers isnt really an issue, can I just ignore it? Is there a better way to loop through states?
I’m attaching a couple examples of where I would want a loop, curious if anyone has a better way to loop!
dependencyLoopExample.toe (5.28 KB)