Simple MathMix and MathCombine Example (and a little bug?)

Hello,

today i was experimenting a simple blending points position from two shapes to check how these two ops works, and i would share here a little example. In particular I was a bit lost initially on the fact that mathmix automatically creates the attributes based on the input number operator while mathcombine does not.

Also i would understand if there is a bug about the plugging and unplugging operator connections.
In this case i have plugged a third POP operator into mathmix. Without doing any operations and after i have unplugged it, the mathmix show me constantly a warning message that was unable to find a valid POP for Input Block 2.

Blending Attributes.toe (6.5 KB)

Hi Alaghast, Yes, perhaps the block 2 should be deleted when you disconnect its input. Generally you need to be careful deleting inputs as some operators like Blend have parameters with each block that may be assigned to different inputs. But it’s something we’re aware of and will improve.

Yes the Math Mix and Math Combine treat attributes coming in differently and it’s explained in their wiki pages.

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