Hi,
Forgive me but I can’t remember if this is something simple or difficult to do (or if I have to use camSchnappr or something).
Basically I just want to project a flat image onto a sphere (or other shape) and make it look correct from a certain perspective.
Just using the image → Material → Geo’s color map distorts the image.
In this example I used a texture SOP inside the geometry and tried to change it to “perspective from camera” (with a camera looking at a grid), unfortunately the 3D geometry still distorts the image.
I would appreciate any pointers on how to make a simple perspective warp. Thanks
test.toe (15.8 KB)