Slight jump in render while looping through Camera Path?

Hey there, fellow TDers! Having a simple but annoying issue coming up when I try to create a looping video of 8 seconds.

The idea is to move the Camera through the half of a circle (used as a PathSOP), while also rolling it 360-degrees in the same timescale. The geometry is placed correctly and I’m pretty sure the camera sees the same thing at pathposition=0.5 and pathposition=0. However, when it cycles, a tiny jump/flicker occurs for only one frame.

I can’t detect the root cause to this problem. I’m also attaching a simple replica of my file and my camera’s XForm parameters. Any help is really appreciated! thanks! ^^camerascreenshot looping_issue.toe (6.2 KB)