SOLVED: Cube Map Occlusion issue

Windows 2021.12380

When opening the project file for the first time, objects do not seem to occlude correctly. Screenshot here, the white points should be in front of and behind the model earth:

I switch it to 2D render and back to make it work correctly:


Hey, can you post your .toe file for me to look at?

Hey,

Does this work for you? There are a lot of dependent files, so I’m not sure if the pointclouds will work.

viz-occlusionerror.toe (79.5 KB)

Sorry for the delay in looking at this. I’m not quite able to see what you are, however I do notice the Far plane on your cameras is extremely large. If you reduce the far and maybe increase the near, does this issue go away for you?

I could never recreate this bug after a certain update between then and now. Oh well