SOLVED: Touchengine-UE can't build

Hello,
I keep having issues with loading a project with touchengine…
I made sure I downloaded the version 1.4.0 and installed UE5.4.1 and still I get the error:

The following modules are missing or built with a different engine version:

TouchEngine
TouchEngineEditor
TouchEngineD3D11RHI
TouchEngineD3D12RHI
TouchEngineVulkanRHI

Would you like to rebuild them now?

When I click yes, I get the error that my project could not be compiled. Try rebuilding from source manually.

Any ideas?
Thanks!

Hi,

Have a look at the following: TouchEngine-UE/docs/FAQ.md at UE5.4-Release · TouchDesigner/TouchEngine-UE · GitHub

Come back to use with the log file if that doesn’t help,

Best,
Michel

Hi Michel,
Thanks so much for this! Indeed it helped me go a bit further, but I have been stuck in this Error Message now : ClangRTFM x64 must be installed in order to build this target.
I installed Clang tools, but it seems to not help. Do you have any idea?

By the way, would the touchengine work with 5.4.4 by any chance? I had to install 5.4.1 from source and it’s gigantic…
Thanks in advance!
Ioulia

Hi @yewleah

You don’t need to use the source to work with Unreal and the TouchEngine plugin.

As mentioned in the documentation: 5.4.x, meaning any 5.4 version should work.

I am not familiar with this. It could be because you are trying to compile the Engine source as well.

Usually, all the necessary build tools are available to be installed from Visual Studio Installer.

You can look through your log files or share them here for further analysis.

Best,
Michel

Thanks Michel! I guess building from source was complicating things. Finally, it worked!

1 Like