Our licensing is only checked when the TouchEngine process launches. It won’t effect the UE editor at all. if you aren’t seeing a blueprint node the it’s something to do with the plugin not getting loaded correctly into UE.
Not quite sure what you mean here - when you right-click your content browser you can add an actor TouchEngineActor or a TouchEngine Component (TouchEngineComponentBase).
Thanks for the reply. As you can see below it was my misunderstanding.
In terms of licensing we are developing a system which will eventually be a long term install and will run on TouchPlayer Commercial. While we develop I’ll be using Touch Designer and my dongles. Should I remove the effectively non commercial touch designer from the system when we are finished or will Touch Engine find the Commercial Touch Player anyway?