I’m trying to do some calculations on input luminance with Touch Designer and I’m getting weird results with the Analyze TOP. Using a solid white rectangle, analyzing minimum pixel shows 0.502 for all 4 channels (R,G,B,A). Why isn’t it 1?
If I instead analyze the maximum pixel it tracks R,G,B correctly but when the rectangle is solid black the alpha shows 0.502. I’m not changing alpha at all, so I expected it to remain at 1.
If I instead analyze the average, the maximum is 0.9804 instead of 1.
I think it’s easier to understand by watching this short screen capture as I adjust the rectangle color from black to white.
This is macOS build 2022.21460.