Repro steps
- Start Touch
- Create Torus SOP
- Right-click out on SOP, create Geometry
- Create Constant MAT
- Drag Constant MAT to Geometry
- Select ‘Parm: Material’
Expected behavior
Material parameter would be set with MAT
Actual behavior
Vulkan Device Error crash
Notes
- If the MAT is assigned by selecting the Render tab under the Geometry properties and dragging that MAT directly to the field, the crash does not occur.
- These steps are only sufficient to repro about 90% of the time in my experience. However, the times that it does not crash, repeating the last two steps (drag, select ‘Parm: Material’) one more time will produce the bug on my machine.
- The bug is more likely to repro after the Touch instance has been running for maybe a minute.
- This works with non-Torus SOPs. I also repro’d with the Box, but I had the repeat the last two steps 4-5 times to make it crash unless the Touch instance had already been running for a minute or two.
- This works wiith non-Constant SOPs. It was originally produced with a PBR Material.
System info
Laptop
OS Name Microsoft Windows 11 Pro
System Model GS65 Stealth 9SE
Processor Intel(R) Core™ i7-9750H CPU @ 2.60GHz, 2601 Mhz, 6 Core(s), 12 Logical Processor(s)
Installed Physical Memory (RAM) 16.0 GB
Display adapters
Name Intel(R) UHD Graphics 630
Name NVIDIA GeForce RTX 2060