Some kind of error reporting for custom renderpicking?

I am doing a lot of custom render picking due to non standard manipulation of vertex locations - however whenever I run into an issue there is no error reported anywhere, the only clue that this is the problem is the render pick chop will go to default values when that object is visible. Most times I am able to find the issue ,but right now stuck on a problem where TDWritePickingValues() is causing issues, but no obvious reason why.

Would be great to have some visibility into what’s happening under the hood !

Sorry about that. Right now the only way is to set an env variable TOUCH_TEXT_CONSOLE=1. Shader compilation errors will be printed to the console window that this env var causes to open.

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Ah thanks for the reminder about that feature @malcolm! will def put that to use to find out what’s happening.