Sony "Spatial Reality Display" with TouchDesigner?

These displays use a Fresnel lens and fast eye-tracking to create a holographic effect. They work like a VR headset, with positional data of the eyes driving two virtual cameras, and the screen mixes the left and right eye renders. Sony Corporation - SPATIAL REALITY DISPLAY

The problem is accessing the positional data of the eyes in TD. Sony has an SDK and plugins for UE and Unity, but no other documentation that I can find. Does anyone have experience with these displays? Ultimately I’d like to make a Cplusplus CHOP with channels for the eye positions and any other variables that the SDK is broadcasting. It’s a bit out of my league though. I’ve written Sony for additional SDK documentation, I can update this when I hear back.