I know this question was brought up many times so i am not asking for the improvement itself but more what would be the fields to explore if it has to be done. So i was wondering what would it take to improve the 3D content / manipulation in TD ?
SOPs can be really useful, but the only way to create / manipulate them efficiently is to go the GLSL side as quickly as possible.
While i like the shader part very much because it is a great freedom in customizing things precisely, i think we could use some basic SOP operations on the GPU from the node editor.
So does it mean the SOP system needs to be re-built from scratch ? or to prevent re-inventing the wheel it could be based upon some existing realtime 3D engines like Unity / Unreal ? I am also sometimes using basic features of some open source apps which seems to have some great features like Godot engine or the new EEvEE engine from Blender.
Though i don’t know if or how it could be used into TD
Anyway thanks a lot for this great tool that i keep using more and more and recommanding