Hi Guys,
I’m doing a project that involves visualising music according to a colour theory backed by a research on synesthesia.
Here I have to set different colours for different frequencies(high, mid, low) of the sound. I want that corresponding colour to be seen in a particle system(as texture).I have attached a reference flow chart of what I’m trying to achieve. (The corresponding ramp of the highest value out of high mid & low becomes the material for the particle system)
So far I have managed to divide the sound into high, mid & low frequency. I made the particle visual as well. The connecting part in the middle is where I’m struggling. Please share if you find some ideas to trigger different ramps according to different frequencies.
Thank you!
Abey
SoundtoVisual.toe (273 KB)