i am using an engine comp to load up different .tox scenes i’ve prepared.
i am hoping to have the output resolution of the textures in those .tox scenes be set to “parent panel size”
but it seems the engine comp does not pass that information down to the currently loaded .tox
what is the easiest way to get this to work?
thanks!
i think i have a solution:
at the top level, create base comp with custom parameters for XY resolution.
inside that base comp create a container comp. use parameter in chop (XY resolution) as reference for container comp width and height.
create full scene inside the container comp.
when i load this up in an engine comp it seems to work as expected. one small thing is that changes to the resolution will not happen in realtime. i need to hit “reload” for changes to apply.
curious if this is the best way to approach things. anyone have a better solution?
a further simplification:
rather than nest two comps and use a parameter in chop..
create one container comp with custom resolution parameters, then bind paste to the same container comp’s width/height values.