Spherical Projection

Anyone ever work with spherical displays? I have. However, it would be so much better rendering the output from a CameraCOMP viewing a spherical GeoCOMP than it is by moving nodal points around to create a deformation grid.

I’m having trouble with this in TD: it seems that I’m missing a step somewhere along the way and it has to do with the aspect ratio in which the render is outputting to the projector.

There are too many details to cover at the moment but I’ll be glad to answer any questions that come up.

Anyone ever successfully do this with at least a 4 projector setup in TD?

Thanks.


Brain.