SpiralPOP trail

had fun making this little spiral animation inspired by the Revolve Pop.
Tried to do it in 2023.317212 using the revolve pop but couldn’t figure out a way to not have it jump to the next row so I used a line break. This example is a mess
revolve draw.toe (7.4 KB)

But After seeing the built in attributes example using Point index. I saw I could do it with the radius from a line.

Then I realized that if I wanted more arbitrary shapes like those generated by the revolve pop I’d have to use some real maths to get the distance from the line to center. both examples are shown here

spiral_pop.tox (4.5 KB)

the revolve draw toe is broken as of alpha5 because the change in mathcombine POPs i believe. not worth investigating but if you want to check it out you’ll have to open in 2023.317212

Thanks for sharing this sample @davispolito.
As a potential optimization, when positioning a point along the spiral spline, you can use a Lookup Attribute POP to avoid downloading and re-uploading the DATA to the GPU.
spiral_pop.tox (4.5 KB)

lol David Braun just showed me this is basically the twist pop

not seeing a lookup attribute any change made to the tox you dropped but here it is with a lookup attr! thanks for the note. I haven’t used this pop yet
spiral_pop.tox (4.4 KB)