Sprinkle with Cd / N attribute?

I have a textured model that I want to convert to a „colored“ point-cloud.

I can use TOP.sample() to get the texture into the Cd attribute, but after the sprinkle SOP (in surface mode) all color and uv data is lost.

Also wondering how to get approximate normals onto the sprinkled points

Any ideas ?

Still haven’t figured this one out. Is there maybe a way (for each point) to transfer attributes from the closest point in another SOP.