I want to try the OpenGL stereo example explained here: OpenGL Stereo | Derivative
I have a Windows PC with a Nvidia Quadro P6000. I followed the steps outlined in the link and opened the example patch with the correct environment variable. The window node shows an error saying “Stereo was not properly setup. Ensure stereo is configured properly in the Nvidia/AMD control panel”.
Of course it is set up correctly in the Nvidia panel, and using a custom software I have written in C++ I can use the quad-buffered OpenGL stereo with active shutter glasses. But something makes TouchDesigner unhappy. Any ideas?