Sticking texture with UV on facetrack SOP

Hello,

I hope this is not to silly question. Iam trying to create a AR facefilter, but i seem to be unable to texture the facetrack SOP in the right way. The texture seem to be projected onto the Face mesh and is not “sticking” to it. i found different types of Texture modes but non work like i want them to. Perhaps somebody could point me in the right direktion. The facetrack SOP should give me UV, but is it also a real mesh?

sincerely

Sportinger

Same problem

The Face Track CHOP only gets vertex positions from the Nvidia AR library and unfortunately does not have any static UVs. I’m not sure on the exact process, but I wonder if you could project UVs onto the face when it is in a fixed neutral position and then combined those static UVs back onto the same vertices in the animated version?