Hello,
I hope this is not to silly question. Iam trying to create a AR facefilter, but i seem to be unable to texture the facetrack SOP in the right way. The texture seem to be projected onto the Face mesh and is not “sticking” to it. i found different types of Texture modes but non work like i want them to. Perhaps somebody could point me in the right direktion. The facetrack SOP should give me UV, but is it also a real mesh?
sincerely
Sportinger