Hi there,
I never really used the real time sync methods in TD,
what it can offer in terms of sync multi machines how accurate it can be ? .
1-3 frames ?
I`m come across problem that dealing with many NUCs sending data from cameras
over internal network \ internet.
but i wonder if,
There is any plan to implement timestamp for each data frame and offer
special “merge gate” node to manage how to deal with data according to its time stamp ?
There is any method\workflow to tackle the sync and\or bundle data from multiple sources
by timestamp ?
What about NTP
en.wikipedia.org/wiki/Network_Time_Protocol
related TD wiki pages i looked at:
docs.derivative.ca/Syncing_Multiple_Computers
docs.derivative.ca/Sync
docs.derivative.ca/Hardware_Frame_Lock
docs.derivative.ca/Sync_In_CHOP
thanks
Barak.
The Sync Out/In CHOPs keep multiple TD processes (on one or multiple machines) guaranteed within one frame of eachother.
I did a test for one of my projects where we ran a 24-hour test with 8 TD instances running at 50fps on 4 machines(connected via Sync CHOPs), the last screenshot on this page shows you all 27 outputmonitors each showing the frame they are on. You see after 24 hours when we took a photo they are all at frame 205.
(Scroll to bottom of page)
idzard.com/project/samsung-at-ifa-2017/
You’ll see a background shade of 204 or 206 on some, but they are all clearly within frame 205.
Thanks Idz
what was the FPS ?
I will need at-least pro player on each machine for using the sync in chop ?
what if my inputs comes from different sources such as in internet or large network ?
sync chop seem to solve narrow case of local real time usage.