Subdivide POP UV inconsistency

When using the Subdivide SOP UVs are interpolated between and then when a texture is applied things still look somewhat correct but if you use a Subdivide POP and then use a lookup texture POP the uvs seem to be mangled.

If you have a look at Dropbox\XOPs\Richard\scan you can see lookuptex1 is broken and lookuptex2 works correctly. Lookuptex2 is using a subdivide SOP as opposed to 1 which is using a subdivide POP

Hello @Ennui
I think I’m seeing the problem in 31533. Some parts of the tree are just black. I haven’t pinpoint yet what were the exact changes, but this problem seems to be gone in recent builds.

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Ok cool I’ll test again whenever we get access to more recent builds…it seems the latest is 31533 publically at the moment.

Just saw Greg posted the new build I will check that and report back.

I can confirm this is fixed on my side! Amazing thanks guys!