Hey y’all. Here’s an example showing how to do subsurface scattering in touch.
scatter.2.toe (5.83 KB)
All credits go to InvalidPointer for the original implementation (gamedev.net/community/forums … _id=481494 )
and toneburst for the port to glsl (machinesdontcare.wordpress.com/2 … er-shader/)
I haven’t yet figured out how to use all the parameters, but it already looks beautiful.
In case you play with, please post your files here so we all can get a feeling for the various parameters