Hello,
Was recently trying to troubleshoot a challenging mapping (calibration made with VIOSO, rendering/mapping with unreal engine ndisplay), and eventually realized *.pfm was a float format for points, which I was able to visualize as pointclouds in TD, converting the files to *.exr with photoshop to be able to open them in TD.
http://netpbm.sourceforge.net/doc/pfm.html
First RFE would be the ability to open and even save pfm files directly with TD!
And second RFE, since MPCDI is an open standard (Free Standards - VESA - Interface Standards for The Display Industry) it would be wonderful if it could be supported in TD, much like Unreal Engine nDisplay does.
Thank you!