Support for *.pfm file format - MPCDI mapping?

Hello,

Was recently trying to troubleshoot a challenging mapping (calibration made with VIOSO, rendering/mapping with unreal engine ndisplay), and eventually realized *.pfm was a float format for points, which I was able to visualize as pointclouds in TD, converting the files to *.exr with photoshop to be able to open them in TD.

http://netpbm.sourceforge.net/doc/pfm.html

First RFE would be the ability to open and even save pfm files directly with TD!

And second RFE, since MPCDI is an open standard (Free Standards - VESA - Interface Standards for The Display Industry) it would be wonderful if it could be supported in TD, much like Unreal Engine nDisplay does.

Thank you!

3 Likes

+1, moving towards feature parity with nDisplay would be great.

1 Like

+1 - would be awesome to debug complex mapping challenges :slight_smile:

1 Like

+1 MPCDI support would be awesome!