Support for VRPN protocol?


Since it seems more and more people are using TD in conjunction with Unreal Engine, as we did on a recent project, having support for VRPN in TD would be great since it’s the preferred input method (better support than OSC) for tracking and co in Unreal.

Some older forum threads showing interest

Thank you!


+1, this would be a huge help for interactive installations and virtual production setups that are using both Unreal Engine and TD, recently found myself in a situation where VRPN support would have solved some problems.

1 Like

+1 TD and Unreal communication being improved will be really useful!