Since it seems more and more people are using TD in conjunction with Unreal Engine, as we did on a recent project, having support for VRPN in TD would be great since it’s the preferred input method (better support than OSC) for tracking and co in Unreal.
+1, this would be a huge help for interactive installations and virtual production setups that are using both Unreal Engine and TD, recently found myself in a situation where VRPN support would have solved some problems.