Switch Blend Inputs (doesn't work)

Hi there! I’m working on a project, where I have 4 3D Models.
They shall switch let’s say every 10 seconds. I set a timer that goes to 10, connected to a Count and used the Count as Index for the Switch.
As long as my models haven’t loaded properly the standard Switch blend between them works. But as soon as my gpu has loaded the project and the point clouds have properly set, the “morphing” isn’t working anymore and the models just switch abruptly.

Is there a way I can get a nice blend after a specific amount of time?


This is the model loaded properly

And this is when still processing (the switch morph is functioning here)

Hi @mim.s

could it be that the models have different resolutions?
If so, you can force them to be the same resolution by setting the Point File In TOP’s resolution on their Common Parameter page.

cheers
Markus