Hi, all.
I have one fbx file (A) of the character with skeleton, mesh and textures and three fbx files (B1, B2, B3) with animation information only.
I want character A to animate B1, B2, and B3 in sequence.
Now I could switch the animation by setting the fbx of B1, B2 and B3 in order in the “import Parent” of the “import select CHOP” of the fbx COMP of A.
However, at the timing of switching, the parts of the character are momentarily scattered.
What is the correct way to switch the animation of one character fbx using multiple animation fbx files?
Also, if I change some parameters, would it be possible to switch animations smoothly using the current method?
Thanks for any help.