I am getting the error seen in the image attached. My drivers are up to date. I looked here Debugging crashes triggered by GLSL errors - Derivative but I don’t think what I am doing in my network applies. I am beginner level TD user so maybe I am missing something obvious?
I am not sure how to trouble shoot this. Any suggestions are appreciated.
Ya that’s strange. That does indicate an out-of-range buffer access is occurring somewhere, but this .toe file is very simple and it’s hard to see where that could be occurring.
I now am getting a new error, see photo. This is happening when I resize the Perform window that I have open as a separate window. It is happening fairly consistently. Drivers and Windows updates are all up to date. Thoughts?
This fix will be available in 2023.12415+ Official and 2025.30442+ Experimental. Note, we are still investigating some issues when both VRR+HDR are active.