I’m having issues with incorrect UV’s with OBJ file input using the file in POP. It looks like there is a different interpretation of UV data between file in SOP / POP operators. The result is broken textures when applied as a material. Comparing the same input with SOPs has no issues and all works as expected. Comparing the UV data between the file in SOP and file in POP shows some differences- in this case extra vertices on the file in POP. See attached comparing render results. There are visible differences in the SOP / POP file in operators as well.
The issue seems to happen on both Windows & OSX. Here is a link to a project archive demonstrating the issue.
