Hello, it might be quite a strange question, but here it is:
I have a macbook M1 and i need to develop some glsl 1.2 - compatible shaders on it.
As far as I understood, it’s not supported on a MacOS builds at all.
Tried to install Windows build on Parallels, and I got this setup message:
This program can only be installed on versions of Windows designed for the following processor architectures: x64
So I just wanted to ask before trying further - is it right to assume I won’t be able to run Windows builds of TD on M1 machine, ever? Be it bootcamp or any type of emulator.