Hello touch fam,
I am trying to display a lifesize model in VR but I’m running into a number of issues with scale. In addition, I’m curious if anyone can explain how the new TDVR rigs work and how one would set them up with an oculus instead of a vive.
For my scale issues - at first I was loading in an external model (obj, created in centimeters), having a main camera with a path sop tied to my models scale, which messes up some of the transforms and creates scaling issue (since the path sop made the camera scale with the model). Now I have a new setup, utilizing a null comp and using it’s ‘translate’ properties to move the cameras around along a path without tying them to the scale of the object (screenshot attached, only using translate here, not a path sop). But still I’m struggling to figure out why things look very close to accurate scale but feel a bit wrong. Tweaking the scale of the model has not yielded any good results.
Any ideas here? I think switching to the tdvr rig could help me here…