I’m trying to make a Luma based depth displacement, I’ve kinda made one and it kinda works…
My main question is why does my framerate drop so considerably when the resolution of the grid and movie are increased? (linked through the constant DIM parameter)
My machine is not high end but is recent enough and should be fully capable of this task. (MSI GP70 2QE)
My second question, I think, is how would I be able to draw this geometry with different primitives? I.e triangles or points?
Third… *Actually I might save this one for later…
Coming from a Jitter background I’ve probably gone about this all wrong and will need to start again, but please do have a look and if anyone would kind enough to point me in a more productive direction it would be much appreciated…
Thanks in advance,
Mesh Displace.toe (7.32 KB)