Text Dat in 2d Arrays

Hello!
I want to fill a 2d Array (of Texture 3D Top) with several TextDats (same name, different digits)
I know how that works with a movie as file - but how is the workflow in my case?
Thx in advance.
yox

You can put the different text you want to display into rows a Table DAT, and make an expression based on me.time.frame that reads from the different rows based on that frame number. Then when you pre-fill it’ll re-cook the Text TOP for each of the rows.

Oh thx for the quick answer; i’ll try if it works in my case.
yox

You could use a switch DAT or a table DAT per Malcolm’s suggestion:

base_prefill_array.tox (694 Bytes)

Thx to both, works like charme!
I had already the idea to use something like switching or merging,
but i didnt know which input to use.
Matthew, your snippet clearifies that a text top does the job - surprisingly at first , but giving me a better imagination how the texture 3d works. “Fill” is exactly the fitting metphor!

yox

It’s worth remembering that indices in touch start at 0, but frame counts start at 1. This is why you’ll see a me.time.frame - 1 in the python expression.