Hi everyone, I’m working on a project that relies heavily on Dotted/Pixel fonts. I’ve prepared my typography in Adobe Illustrator, where the dots are perfectly crisp and defined. However, when I try to recreate this in the Text TOP, the dots appear blurry, smudged, or lose their “perfect circle/square” integrity. Thanks for help!!
Welcome to the TD community @NickSiu one piece to keep in mind when working with Text is the differences between the different OP types.
The Text TOP rasterizes text, so you should expect to see results that are more like working with Photoshop than Illustrator.
The Text COMP and Geo Text will behave more like what you see in illustrator.
Hi Matthew,
First of all, Thanks for you help and so sorry for the late response!
I’ve just tried the methods you suggested, and it works perfectly—the text is incredibly clear now.
I do have one more quick question: I’m currently using a Container COMP to hold all my text and images. I tried using an OP Viewer TOP to grab the container’s contents so I could export it as a JPG, but the text becomes blurry again in the TOP.
Is there a better way to export the high-resolution layout from a Container COMP without losing that vector-like clarity?
My general rule of thumb would be that the Text COMP is great if your final output / destination is a screen.
If you want to output to file for print, I’d use the Geo Text, then set-up a render network where you render your scene orthographically. In the render TOP you can specify your output resolution. This would give you the most control over how you rasterize your text.
Getting text to vectors is a different. There’s not a good vector pipeline, but one idea here would be to instead do your text work in POPs (Text POP), merge all of that into a single POP, then right click and save to a 3D format (fbx, obj, etc).
You could then use something like blender to get your geometry into a SVG or other vector friendly format to print or plot.
Thanks for the help! This clarifies a lot. I’ll give the Geo Text and Text POP methods a shot and see which works best for my output. Thanks!!

