Hi, I saw that this is the default cache behavior for the Texture 3D TOP:
“The Texture 3D TOP replaces one slice of its 3D data with its input every frame. When it has filled up all of its slices it wraps around and starts overwriting the oldest slice.”
What I’d like it to do is: when the cache is full, remove the oldest slice to make space so the newest slice is appended.
I’m basically interested in getting a moving window of the last N frames of video device input that can be accessed as a sampler3D in a GLSL TOP.