Texture and instancing, displacing texture in different instances

as Im using a Box SOP as input to the Geo node that does the instancing, I have also now tried to add a Texture Node in between them

that is supposed to add UVs I see,
but still the same thing keeps happening, the texture just dissappears once I put something, a ramp or a noise, in the Texture Coords OP part of the second tab of instancing