I’ve been doing some test on Texture Bombing technique with GLSL Top. So far it works as expected(bom parameter set to 0) except when I switch the whole frame to a portion of the frame(bom parameter set to 1), the images below show my problem.
I couldn’t find where is the problem, so I post my project file here hoping someone would fix it.
what I want is when bom parameter set to 1, the content within each cell will hold as it moves across the boundary. Switching the bom parameter, you will see what I mean.
split.2.toe (4.81 KB)