Hello,
I want to transmit datas from Touchdesigner to another software using Syphon as I will be using RGB pixel value to control light.
I need the texture to be Nearest filtering to get perfect pixel value.
But when I receive the texture in Syphon, it gets filtered again.
Do you have any idea how to solve that ?
Thanks
Texture filtering only affects how the texture is ‘used’, not how it’s stored. So the same data is sent through to syphon regardless of what the settings are in the TOPs.
On the Syphon side the data is still still exactly what you want, but that viewer is filtering it when it displays the data. I’m not familiar with Syphon recorder, but if it’s recording at the same resolution that you are sending out as, then you should be recording the correct data, even if the viewer filters it for display
Hello,
The data is indeed correct at the very center of each pixel. My issue was that MM used also filtering on its preview of syphon.
Everything is now fine
Thanks