Texture Map POP for 2 faces of box as continuous texture (e.g. bent screen)

I feel like theres an easy solution I am missing here:

To previz an LED screen with a right angle, it is most straightforward to create a box POP and then remove all but the 2 faces that are ‘the screen’, leaving two faces at a right angle (or any other angle). How can i use the texture map POP to map a texture across both of these faces, as if they were flat? e.g. u=v=0 at the bottom left of screen 1, u=v=1 at the top right of screen2

for example, to previz a screen such as this (tox attached):

previz.tox (94.8 KB)

Hello @watershed

One solution is to first flatten and normalize your geometry, then use an orthographic camera in the Texture Map POP to generate continuous UV coordinates.

previz.toe (17.2 KB)

1 Like

ah, the ortho cam makes it all work. duh! thanks!!