Texture Particles with Random Image

Hi,
I followed this great tutorial on Youtube and I’m now trying to use random Image Texture samples and add them to each geo instance.

Currently, within the ‘Render Comp’ I take 3 images >> fill a Texture3D Top with a cache size the same as my geo instances >> set a phong mat with the Texture 3D >> use that Mat to the Geo >> in Geo instances set the TexCoord OP ‘w’ to the size of the Tex3d cache size
Particle_Collisions_Experiment.toe (32.8 KB)

Anyone have an idea of how to do this?

Particle_Collisions_Experiment.toe (32.8 KB)

SOLUTION

Writing it out on the forum must have helped. Just figured it out. Here is randomized textures applied to particles example.

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